Our brief for this PSA was to create a series of sharp, stylish scenes based on classic suspense film title sequences. The scenes are populated by characters we all know and love represented in silhouette form — the hero, the femme fatale and Evil Ninjas.
The Australasian Consumer Fraud Taskforce (ACFT) encourages all Australians and New Zealanders to get smarter with your data.
After the original Dumb ways to Die animation (created by the amazingly talented Julian Frost) went bananas on the internet - we were brought on board continue the brand. We brought to life (and death) various spots for Halloween, Christmas and a series mixed with live action to promote the widely successful game.
We were asked by New McPherson to develop a series of animations for HTC that celebrated different themes that consumers are passionate about such as sport, fashion and travel.
Our client brief called for a naive, stop-motion aesthetic but as our turnaround was super fast (approximately 1 animation per day), we decided to create all assets in 3D land - This meant we wouldn't need to worry about rushing through a film shoot and we could make animation decisions after the fact. After b...
Australian dairy provider Devondale have recently gone through a re-design of their classic cow logo. To help with this, we created an animation to help promote a competition they ran. Name the cow in the new Devondale logo, and win 258 litres of money. That's $10,000!
The RSPCA relies almost entirely on public donations - this video explains why we're begging you to lend a hand! Our first time working with the team at Cummins Ross was a smooth process, putting together this animated explainer video for the RSPCA's 'The Big Beg' campaign. We worked once again with talented artist Kate Moon who perfectly executed a relatable, classic style suited to the RSPCA.
Super Lucy is a 30 second TVC for Metlink that follows the heroic imagination of a bus passenger as she envisions herself saving a city in peril from the clutches of an evil, destructive robotic creature. We used a mixture of 3D animation, projection mapping and Cell animation to bring the characters and the city to life.